Gameplay Information
Please note all information described in these pages are subject to change and should NOT constitute financial advice.
Last updated
Please note all information described in these pages are subject to change and should NOT constitute financial advice.
Last updated
Honor VS Madness is a strategic collectible card game set in a fantasy world of wizards, undead, and fantastical creatures. The game revolves around duels among heroes representing one of the two factions: The Wizarding Society and The Shadow Realm.
Players are tasked with assembling a deck of cards, strategically employing their resources and outmaneuvering their opponents. The game combines elements of strategy, deck-building, and resource management, with the added depth of faction-specific cards and a unique live-action mechanic.
The main objective in HvsM is to defeat the opposing hero by reducing their health to zero through strategic use of minion, location, and spell cards. Players need to manage their resources carefully, deploy their cards effectively, and adapt their strategies based on their opponents' actions and the current game state.
Secondary objectives include collecting cards, building the most effective deck for each hero, and achieving mastery over all heroes.
HvsM is meant to appeal to a wide range of players with a focus on simplicity to attract casual and semi-competitive gamers, ranging from ages 18 and up who enjoy strategy, card games, and fantasy themes. It's suitable for both casual gamers looking for quick, engaging matches, and competitive players seeking deep strategic gameplay. Due to the complexity and skill needed to play at a competitive level, this will lend itself to tournaments, leaderboards, and e-sports.
The game will be developed with cross-platform compatibility in mind, with the initial release on PC and potentially later MacOS and mobile (iOS and Android) releases.
The game will focus on multiplayer matchmaking but also launch with a single-player option to work with a limited player base for the launch.
Deck Building: The player begins by choosing a hero from one of the two factions and constructs a deck from their collection of cards. Each faction offers its own set of cards with different playstyles and synergies, allowing players to build their decks according to their preferred strategy. A deck consists of 30 cards.
Duel: The player enters a duel against an opponent. During the duel, players take turns playing cards from their hands, deploying minions/locations, and casting spells. The duel ends when one of the heroes' health is reduced to zero.
Rewards: After the duel, players receive rewards depending on the outcome of the match. (See Tokenomics)
Collection and Progression: Players can use their rewards to enhance their collection, acquire new cards, and further customize their decks, preparing for the next duel.
Single Player: In this mode, players can fight against AI opponents, explore different faction strategies, and learn the ins and outs of the game.
Multiplayer: In multiplayer, players can test their skills against other players in real-time duels.
Tournament Play: Tournament play provides a structured competitive environment where players face off in a series of matches. Tournaments can vary from casual community events to professional leagues, with rewards that include in-game items, ranking points, or cash prizes. This will serve as a key aspect of the gaming experience, fostering community engagement, skill development, and entertainment. This game mode will drive e-sport engagement.
Pack Opening: Separate page and complete user experience unveiling your new cards. This represents acquiring and opening virtual packs containing random cards, which players use to build decks, collect, or trade. This feature replicates the excitement of traditional card collecting, enhances gameplay through the acquisition of new cards, and serves as a major revenue source for the game. The visual and auditory elements of pack opening, along with the randomness and potential for rare finds, make it a compelling aspect of the player experience.
Minion Cards: These cards represent creatures or characters that can be deployed to the battlefield.
Spell Cards: These cards represent magical abilities that can have various effects, such as dealing damage, healing, buffing minions/locations, or altering the rules of the game temporarily.
Location Cards: Location cards have unique effects that can be activated multiple times per turn in exchange for Mana. When a location card is played it gets deployed like any other minion. Once it is deployed the player can activate it to trigger its effect in exchange for Mana.
Location card example:
Name: The Clock Tower - Cost: 6 Mana - Health: 10 - Effect Text - Trigger (2): Deal 2 damage to a random enemy. Once The Clock Tower is on the board it can be triggered by the player for 2 Mana per trigger. So if the player has 10 mana this turn he can play the location for 6 mana and trigger it twice for 2 Mana each.
The primary resource in HvsM is Mana. Each player starts with 1 Mana, and gains 1 additional Mana each turn.
Turn-Based Play
The game is turn-based, with each player taking turns to play their cards and make their moves. A turn consists of several phases:
Mulligan Phase: The player is given the option to redraw some or all of their starting cards, providing an opportunity to improve their opening hand.
Start Phase: The player draws a card from their deck and gains 1 additional Mana.
Main Phase: The player can play any number of cards from their hand, as long as they have enough Mana. They can also issue commands to their minions to attack.
End Phase: Once player hits “end turn”. Any “end-turn” effects or abilities are resolved, and the turn passes to the other player.
Heroes are 3D characters and have two hero powers ('basic' and ultimate hero power).
The basic hero power can be activated once per turn while the ultimate hero power can be activated only once per game.
Keywords are words on the card effect text that summarize a more complex mechanic in one or two simple words.
The following list Keywords represents all the basic keywords. This list will be extended over time:
Deploy: Effect that happens when the card is played
Final Whisper: Effect that happens when the minion is destroyed
Guard: Forces enemy minions to attack this minion before attacking any other targets on the board.
Shield: Absorb one instance of damage before receiving any actual damage.
Trigger: activates an effect in exchange for Mana.
Haste: Can instantly attack minions or locations this turn.
Discover: Choose from 3 cards
Playing cards can spawn minions/locations or trigger immediate effects. Cards will be available in a regular and an animated NFT version.
Basic Card Set
All players will get access to a basic set to get started with gameplay.
All cards are available as animated NFT’s. Owning these cards on chain will then allow you access to play them in-game. They will also be purchasable/tradable on the secondary market.
Each card can have one of the following rarities: Common, Rare, Epic, Legendary, Madness
The higher the rarity the lower the chance to find it in a card pack
In addition, only one copy of a Legendary card can be placed in a deck while all other rarities can be included with two copies
Game Engine: Unreal Engine 5
Platforms: First release on Windows & MacOS. Later an optimized version for iOS & Android
Performance Targets: The game will aim to run at 40-50 frames per second on medium-tier desktops and smartphones
Matchmaking: Players will be matched based on certain criteria (which could be based on skill level, game progression, etc.). The server will manage the matchmaking process, creating matches between players and then managing those matches until completion.
Security and Fairplay: Security will be a high priority to prevent cheating. The game will utilize dedicated servers and anti-cheating infrastructure.
Multiplayer AI: An AI matchmaking system will be set in place in a case where there is no other player to match with at the time.